Lip Sync Animation: Choose Your Character Workflow
Start with the asset you have and the control you need. A talking image, a newly dubbed video, and a manually animated scene use different workflows.
Choose a Workflow for Your Starting Asset
Cartoon Image and Dialogue
Upload one drawing, anime avatar, or mascot and add speech. Review the generated character clip before using it in your edit.
Open This WorkflowPortrait Photo and Script
Use a photo-based talking presenter when you need a short spoken message from a still portrait.
Open This WorkflowExisting Video and New Voice Track
Start with existing footage when you want to change or localize dialogue. Check the source face visibility and audio timing.
Open This WorkflowAnimation Rig or Hand-Drawn Scene
Use your animation editor for frame-level mouth poses, character acting, and scene control. LipSyncX outputs video clips rather than editable animation rigs.
Read the Animation TutorialCheck the Result Before You Publish
Watch with sound and check mouth timing, face shape, and scene changes. Image-driven clips are useful for quick dialogue tests, while detailed acting may need manual animation.
Read the Animation Tutorial