LipsyncX

Lip Sync Animation: Choose Your Character Workflow

Start with the asset you have and the control you need. A talking image, a newly dubbed video, and a manually animated scene use different workflows.

Choose a Workflow for Your Starting Asset

Cartoon Image and Dialogue

Upload one drawing, anime avatar, or mascot and add speech. Review the generated character clip before using it in your edit.

Open This Workflow

Portrait Photo and Script

Use a photo-based talking presenter when you need a short spoken message from a still portrait.

Open This Workflow

Existing Video and New Voice Track

Start with existing footage when you want to change or localize dialogue. Check the source face visibility and audio timing.

Open This Workflow

Animation Rig or Hand-Drawn Scene

Use your animation editor for frame-level mouth poses, character acting, and scene control. LipSyncX outputs video clips rather than editable animation rigs.

Read the Animation Tutorial

Check the Result Before You Publish

Watch with sound and check mouth timing, face shape, and scene changes. Image-driven clips are useful for quick dialogue tests, while detailed acting may need manual animation.

Read the Animation Tutorial